Got an idea that you think should make it's way into Trials of Ascension? Post it here!
Hi all. I want to share an opinion and suggestion relating the raknar. My opinion is that diversity is key for immersion and replayability. If a game is to be fun, it needs to give players options, different ways to evolve and play, grow and experience ToA. Humans have their skills, they cant master all of them so by needing to choose what they master, they create diversity among themselves, giving their character uniqueness in their existence and among their fellow players. This gives them plenty of opportunities to start anew and experience a different approach with different skills. In raknars iteration of forged chaos, there was no diversity. All raknar were homogeneous, the same. They all had the same development, going from point A to point B every time you started anew. I suggested a different approach, which wasn't implemented. At release, there were comments that the raknar feel stale. It was a lack of diversity in design. I now see a similar if not the same approach to the raknar and i don't think it is healthy for their gameplay. I'd recommend giving raknar the options to develop differently. Give them ways to differentiate one from another as players, making ones better at some things, and others better at other things. Some spiders might be faster and jump higher, other spiders might be slower, but have a stronger chitin. I think a minimal of 3 different pathways would be needed, but optimally at least 6 for starters. The suggestion I had posted to forged chaos, i will copy/paste below. It gives raknar the ability to choose their own perks while growing ( limited at a maximum). I haven't changed anything from then. If this is a concept that would be implemented in the game i could update it, improve on it if needed.2 months ago
I don't remember what is called if someone does fix my title please, but in the original MMO design, one of the features that most attracted me was the skill system. Particularly the idea that players would have the opportunity to learn certain skills that no one else knows. They would then be able to share it as they see fit. This would add to other features to give the player more power over what happens in the world and hopefully give a reason for cooperation and trading to get those unique and special items/services.2 months ago