Combat is a Balancing Act

The mechanics of combat in ToA: Exile.

Making Death Matter

Why we offer perma-death in Toa: Exile.

Designing Conflict and Competition

How we try to make them a natural side-effect of the game.

Less is More

How Removing Elements Adds to the Game

Welcome to the Lost Isle

Flora, Fauna, Terrain, and Weather

Steam Early Access

The time has come!

Dev Blog #82

Something big is on its way…

Dev Blog #81

Including the Q and A from the Stress Test!

Dev Blog #80


Stress Test Event!

Ready to join us on the Lost Isles?

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