Join The Team!

We are a highly efficient, geographically dispersed seasoned team that has the development process down to a science. We block time into two week increments, called Sprints, where team members set their own indidual goals they expect to deliver. They are empowered by having access to all needed documentation along with multiple communication tools including a Slack channel where we chat daily, and a weekly voice meeting with the whole team via Skype where we discuss needed topics while trying out the latest builds. In return for all their hard work, they are given a generous revenue share that increases with their time and effort.

Whether you're a seasoned pro or looking to get into game development, if you want to be a part of our fun-loving team and have what it takes to fill one of the below positions, we'd love to talk!

Available Positions

Animator Wanted!

As an Animator, you will coordinate with a variety of engineers, artists, and project personnel to bring to life the various organic and inorganic meshes by rigging, applying skin weights and animating them for real-time use in-game.


  • Excellent 3D animation skills
  • Skilled at animating naturalistic and heroic actions
  • An understanding of animation principles with an ability to think in 3D
  • Experience with Mecanim is highly preferred
  • Experience in rigging and applying skin weighting
  • Ability to pick up new technical skills and concepts quickly
  • Self-motivated, passionate, creative problem solver, and a great team first attitude
  • A passion for video games and the player experience
  • Be willing to learn (and teach) new tools and techniques
  • Be meticulous and organized in the approach to tasks, adhering to pipeline workflow

To apply for this position, send your resume along with links to your portfolio and any examples of work you've done to