When everything finally has sounds (LOUDER sounds) and evasion becomes possible creatures need a few changes. Keep in mind I don’t know exactly what attacks and runs from what. First all animals need to use stamina while attacking like we do. They shouldn’t be able to sprint away while we can’t because we’re out of stam. Second everything should become aggressive when in combat and out of stamina. nothing just walks away when being attacked and even rabbits can cause some serious damage. Third while nothing should flee into the water, predators should follow you into the water. This would hopefully discourage fleeing into the water making hatchling and young life more challenging. Bears can remain the king by their health needs to be massively nerfed. It shouldn’t be required to stand on a rock to kill them. They shouldn’t be soloable by humans but doable. That and they shouldn’t be the hyper aggressive killing machines they are now. They should mostly ignore hatchlings and prefer to leave unless provoked (you know, like real bears) Eviciraptors need to be sped up. They should be able to catch hatchlings unless the hatchling has a pretty big head start. Boars, why are they aggressive? They should be at least slowed down while keeping their damage and tankiness. They also shouldn’t go after anything larger than a hatchling. They’re omnivores, not carnivores (unless the sabertusk is carnivorous) Rabbits. More of them. Deer, same thing Bullder aren’t aggressive but their health should be nerfed a bit so they’re killable without trolling the AI. They should also be very slow as they’re extremely powerful. The distance at which they continue to attack needs to be very short. Snakes should attack hatchlings but attempt to hide/ posture from anything else, only attacking when it’s posturing is ignored. Snakes are shy, not monsters.